This week's session started with the introduction of Salazar Vladistone. After the cleansing ritual was completed, the sense of dread around the castle has disappeared and the characters and all the settlers can rest with ease. Brother Splintershield and Malgram once again thank the party for their efforts in protecting the alcolytes ang giving the settlers this chance to finally start the rebuilding of the town of Inverness. Brother Splintershield promises them a new beginning and riches to come.
Suddenly a cry goes up from one of Malgram's scouts at the main gate:
"Malgram! Brother Splintershield! Come forward to the gates. Hurry! Hurry!"The two settlers and the party rush to the gate and the scout points out to the following sight:
Thursday, March 10, 2011
March of the Phantom Brigade: Session 5
Posted by
Alton
Tuesday, March 8, 2011
Rrrrolling up the Dice on Interaction Skills!
Posted by
Alton
Here are two scenarios:
Scenario One
Jester: 'I am going to try to bluff the monarch that the task presented to us is much too difficult for the amount of gold he is offering us. I want him to give us more!'
DM: 'OK, roll your bluff check.'
Jester: I got a total of 29. THAT SHOULD GET ME SOMETHING.
DM: (rolling insight of 30). The monarch sees what you are doing and does not appreciate you trying to take advantage of his generosity.
Jester: C'mon man! I rolled a 19 plus my bonus. The DC cannot be that high. You just want me to fail.
DM: I just told you you failed.
Jester: That sucks! What a waste of a good roll!
Scenario Two
Jester: 'I am going to try to bluff the monarch that the task presented to us is much too difficult for the amount of gold he is offering us. I want him to give us more!'
DM: Ok! One sec..(rolls Jester's bluff check 20 vs monarch insight 21). Unfortunately, the monarch sees what you are doing and does not appreciate you trying to take advantage of his generosity.
Jester: Shucks! Allright, I apologize to the monarch and we will take his mission.
Scenario One
Jester: 'I am going to try to bluff the monarch that the task presented to us is much too difficult for the amount of gold he is offering us. I want him to give us more!'
DM: 'OK, roll your bluff check.'
Jester: I got a total of 29. THAT SHOULD GET ME SOMETHING.
DM: (rolling insight of 30). The monarch sees what you are doing and does not appreciate you trying to take advantage of his generosity.
Jester: C'mon man! I rolled a 19 plus my bonus. The DC cannot be that high. You just want me to fail.
DM: I just told you you failed.
Jester: That sucks! What a waste of a good roll!
Scenario Two
Jester: 'I am going to try to bluff the monarch that the task presented to us is much too difficult for the amount of gold he is offering us. I want him to give us more!'
DM: Ok! One sec..(rolls Jester's bluff check 20 vs monarch insight 21). Unfortunately, the monarch sees what you are doing and does not appreciate you trying to take advantage of his generosity.
Jester: Shucks! Allright, I apologize to the monarch and we will take his mission.
Rrrrolling up the Dice on Interaction Skills!
2011-03-08T14:33:00-05:00
Alton
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Thursday, March 3, 2011
March of the Phantom Brigade: Session 4
Posted by
Alton
Starting this week's session, we had all six pregenerated character spots filled at the table: Fargrim, Valenae, Keira, Belgos, Jerren, and Brandis.
Following Brother Splintershield and the caravan into the castle grounds. The settlers are a little rattled with the feeling of dread upon crossing the threashold of the castle. The party approched the cleric of Moradin and asked what the next step was going to be. He replies that in a few moments, he and his alcolytes will begin performing the cleansing ritual that will hopefully remove the fear of dread upon entering the grounds and protect the area against incursion of the undead. Malgram, meanwhile is nervously pacing the compound, setting his archers on the walls as guards against any kind of surprise.
Following Brother Splintershield and the caravan into the castle grounds. The settlers are a little rattled with the feeling of dread upon crossing the threashold of the castle. The party approched the cleric of Moradin and asked what the next step was going to be. He replies that in a few moments, he and his alcolytes will begin performing the cleansing ritual that will hopefully remove the fear of dread upon entering the grounds and protect the area against incursion of the undead. Malgram, meanwhile is nervously pacing the compound, setting his archers on the walls as guards against any kind of surprise.
Wednesday, March 2, 2011
It's All About the Dice...Or is it? (Part 2)
Posted by
Alton
If you have read part one of the article, you will see that I have compiled data for my four sets of dice. The process I took was to roll every single die in my bag 100 times and compile how many numbers I get for each die. I have listed this data on the tables in the previous article: It's All About the Dice...Or is it? (Part 1).
Tuesday, March 1, 2011
It's All About the Dice...Or is it? (Part 1)
Posted by
Alton
"Alright!!! Here go my lucky dice (roll, roll, roll)! Crap! I rolled a one!"
The most important tool gamers need are dice. How many of you have more than one set? I have four; my previous seven sets were stolen from my vehicle last year. Everyone has their favourite set and use them regularly during gaming sessions. Some players even change up their dice when they are having a cold streak (that is why we have more than one set). How many of you have more than thirty six-sided dice in their bag? I do. This is because of having played sorcerer's for years in the 3.5 edition.
No matter what you have in your bag, you still have your favourite dice. Are they really lucky? Do you just like the way they look? Do they really roll better than your other dice?
The most important tool gamers need are dice. How many of you have more than one set? I have four; my previous seven sets were stolen from my vehicle last year. Everyone has their favourite set and use them regularly during gaming sessions. Some players even change up their dice when they are having a cold streak (that is why we have more than one set). How many of you have more than thirty six-sided dice in their bag? I do. This is because of having played sorcerer's for years in the 3.5 edition.
No matter what you have in your bag, you still have your favourite dice. Are they really lucky? Do you just like the way they look? Do they really roll better than your other dice?
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