I know the player strategy guide mentions the type of motivations associated with particular roles, but anyone that would like to do the above is more than welcome to play a striker. The striker role has the largest group of classes than all the roles out there. You have the assassin, the avenger, the barbarian, the monk, the ranger, the rogue, the sorcerer and the warlock.
It takes a special player to properly play a striker, someone who has a good overview of tactical skills on the battlefield and a zest for dishonourable combat. If you don't have the guts, or do not want the glory, do not play a striker.
As a striker your alignment should never be lawful good; you are too self-centered to be interested in the well being of those who are not dear to you. This is to your advantage, since caring prevents you from doing your job properly. Your wily ways take you from one side of the combat encounter location to the other. You don't care about plans on the battlefield, all you care for is to take down the enemies who get in your way. Your allies are meat shields that you use to distract the enemy for the inevitable strike that will take them down in one slice. No one is safe around a striker. Not even your party member.
Each striker class has its strengths:
- The assassin: the stealthiest of all characters. The shadows are their allies. Killing machines. They are so stealthy that you didn't even see me type the two pages leading to this sentence.
- The avenger: kind of like a defender, focusing on one enemy...beware that enemy. They can take the damage and can also dish it out. They take their Oaths seriously.
- The barbarian: No Brains? No need. What they lack in intelligence, the make up for in brawn. Don't piss him off, he will just hit you harder.
- The monk: No weapons, no problem. 'Here, let me rip your arm off and then I will beat your companion senseless with it!' Minion killer!
- The ranger: They only hug trees for cover. When the multitude of arrows, or the multiple weapon slashes bring the enemy down, the party will be thankful that they had the ranger along. Once they have their quarry in sight, enemies can never hide again.
- The rogue: wily and cunning, their ability to BS their way out of a situation is unnatural. They tend to have the most damage output of their brethren. They are married to Lady Combat Advantage.
- The sorcerer: They play their powers like a kid plays skip rock on a lake. Multiple enemies or just one, the sorcerer has it all.
- The warlock: Demon influenced...you bet! They hand out curses like candy canes at Christmas; and just as sticky. They cannot wait to invoke a power with the drop of an enemy.
This is what a striker would say about the other roles out there.
For the defender: 'Hi! I would like to introduce you to my meat-shield.'
For the leader: 'Stand in front of this guy and heal me!'
For the Controller: 'Who said I need a controller? They just move prime targets out of the way.'
For all the oldies and the newbies out there who want to play the game, don't you forget that the striker is the best role out there to play. Who needs to carry cumbersome armour, large shields and big weapons? Who wants to move enemies around the battlefield? My dagger and my magic will do just fine.