The frontier city of Neverwinter has persevered in the face of calamity. Yet even as the city rebuilds, an insidious threat rises from within its walls. Neverwinter’s citizens are succumbing to an inexplicable madness, while from the shadows, an evil cult of Asmodeus spins sinister plans. Unless a group of heroes rises to stop these perils, Neverwinter might face an even greater danger on the horizon.
This D&D Encounters season takes characters from levels 3-6. It also includes an optional online component, which allows players and Dungeon Masters to convert the adventure to the D&D Next playtest.
Join us for another great season of the good the bad and the ugly as Derek from dungeonsmaster.com, Craig and I recap everything that happened at our gaming table this week. We talk about what happened during the encounter, some of the changes that we made as DM's and talk about some of things we liked a lot and things we liked not so much.
Session 7 - Thunder and Lightning
THE CHASE IS ON!!!
The party have just defeated the dominated tenants, inmates and the VERY imposing Chartilifax. The characters take a few moments to speak with Rohini and then are rushed by her up the stairs to go chase after Vargas to stop the madness of the storm.
Some debris is clogging the stairwell from the intense rumbling that could be felt throughout the Hold. The characters scramble passed the debris only to find themselves faced with Storm Elementals at the top of the stairs. Lightning courses through the room, jumping from elemental to elemental. The room is shaking from the thunder that can be heard from inside the building. The situation is tense, but the elementals are not attacking.
Confident they seem not to be attacking, as you move within 2 squares, the elementals attack.
Once these creatures are dispatched, the party continues on to the roof for the FINAL encounter of this season.
The heroes can level, but get no benefit of the extended rest; they only get the benefit of the level adjustment.
This season begins to wrap up with only ONE sessions left. The finale is going to be grand, so follow us as Craig and Derek follow 4th edition and me as I attempt this season in the DnDNext rules.
Listen to what we have to say by clicking below.
Here is the combat map of the Helm's Hold - first floor. This map takes up one whole side of the map. Very Cool. As we were talking about on the podcast, you can see that this area is quite large, but open. Otherwise, they just may go to the main room and have to battle out two encounters in one.
Have fun with this encounters, the possibilities are limitless.
|Image taken from the Storm Over Neverwinter Booklet|
V - Storm Vorticies
H - Storm Hurlers