Don't get me wrong I love 4th edition I love the flavor, I love the mechanics, I love the monsters, but there's just something about 4th edition that is making me crave more than it has to offer. To give you little bit of a historical background I play D&D 3 times a week. I play game of 4th online using map tools with my gaming group from Toronto. I also DM D&D encounters at my friendly local gaming store and have been for the past 10 seasons. I also play a homebrew game of 3.5 edition each Friday night, and have been doing so for approximately 6 years.
I also had the experience this summer of play testing the DNDnext: Sorcere and the Clawrift during GenCon. Was probably the 1st time in about 20 years that I played without a map. I found I really enjoyed it. Coming back to the real world after GenCon I noticed that my attention for 4th edition was slightly waning, my interest for this edition slightly saturated. There seem to be nothing left to bring to the table. Playing D&D Encounters even seem to become tedious; always seem to be doing was following some railroaded adventure, killing monsters, and collecting treasure. Role-playing was an issue: little by little 4th edition seemed to suck away the little bit of the role-playing that was possible. I attribute this lack to the mechanics that have become prominent in these editions of Dungeons & Dragons. Now by these editions I'm talking more 3rd, 3.5, and 4th editions D&D.
At our FLGS, we recently started playing the 11th season of Dungeons & Dragons Encounters: War of Everlasting Darkness, and I find myself really enjoying this season. As previously discussed in Recounting Encounters, Derek and I spoke about some of the old-school feel that has accompanied the season. As a DM, I found that my role in the players enjoyment was lessened little by little by each edition; my involvement only needed on a rules ruling and hardly ever was there any room to tell a great story. Now once again don't get me wrong, 4th edition is plenty of potential for role-playing, but if I mechanics to get in the way. Players would no longer be coming up with interesting and thought-provoking criteria, they would just roll a skill.
|Because it says so in the rules!|
Coming back to D&D Encounters: War of Everlasting Darkness, the two 1st sessions I played were extremely successful, bringing out in the DM's and the players, something I have not seen in years by Thunder. No longer does this feel like an MMORPG, but something with more depth, more imagination, and much more malleable to make it a pleasurable experience for players and DM's alike. These 2 sessions flew by, flew by like we had just arrived at the store (even though some of the sessions lasted 3 hours). I was able to make up things without having to deviate from the storyline, I was able to create things without having to ruin the players experience, I was finally able to give my players something that they needed and deserved in Dungeons & Dragons. I gave them a great adventure!
I think I'm going to like DNDnext, because all 4 editions of Dungeons & Dragons have something to bring to the table, and if the people at WotC are able to consolidate these 4 editions into one mega edition, I think us D&D players will be extremely satisfied.
Have you had any experience DNDnext? If so leave a comment below. Do you play Dungeons & Dragons encounters? Tell me how they have gone so far.
Signing out for now, until next time have a blast!