Showing posts with label Tactics 101. Show all posts
Showing posts with label Tactics 101. Show all posts

Friday, February 3, 2012

Do RPGs Cater to Include Everyone?

I'm sitting here right now, finishing an assignment for my social sciences course and came across an interesting topic.  Learning modes and how they affect students in the classroom.

I don't know if you all know it, but everyone learns in different ways.  This has been the concern of the ministry of education in the province of Ontario for the last 20 years or so.  The ministry has been advocating the all-inclusive model for students in the classroom.  All students have the right to an education, but not everyone is comfortable with the magisterial way that teachers used to do things in class.

Teachers will try to vary their teaching methods to reach out to every student to keep them motivated in the classroom.

I was thinking that Dungeon & Dragons should strive to imitate same model.

Monday, January 30, 2012

Tactics 101: Aquatic Combat

I love 4th Edition for the simplicity it has to offer.  The rules are easy to follow and learn, play time is simpler (you do not have to reference all the books with the online compendium handy), and roleplaying is encouraged and necessary to differentiate yourself from other characters.

The following post will cover the basics of an aquatic setting and give some tactics to use against some of these monsters.  Aquatic combat has so much untapped potential in the game; there is so little written about it.

Sure, adventurers can teleport to strange exotic places in a heartbeat, travel to different planes and even travel into the cosmos, without anything hampering their way.  Put them in a little bit of H20 and all hell breaks loose.

Monday, March 28, 2011

Tactics 101: Flying Creatures

I love 4th Edition for the simplicity it has to offer.  The rules are easy to follow and learn, play time is simpler (you do not have to reference all the books with the online compendium handy), and roleplaying is encouraged and necessary to differentiate yourself from other characters.

There is one thing that bothers me and continues to bother me about 4th edition.  Flying creatures!  I personally find them annoying in combat situations. There are no real tactics to deal with them.  For example, your party will normally be faced with land bound creatures such as orcs, gnolls, kobolds, and within a few rounds your party can eliminate the opposition one by one.

However, you add a flying creature into the fray and all tactics of focusing fire are gone to hell and combat continues endlessly between ranged strikers and controllers (mostly).